We raise funds for equipment, train teachers and provide STEAM Curriculum to schools

What We Do

Frog with STEAM lesson on iPad


We provide schools with hands-on project-based programs to bring the sciences to life and inspire students in the fields of Science,Technology, Engineering, Art/Design & Math.


iPad Cart

We raise the funds for the equipment.

We have raised funds for iPads for after school programs to bring to life STEAM curriculum because they are easy to use when teaching new concepts. Our equipment fund raising effort is specifically targeted to schools or districts.


teacher iPad student

We train the teachers

Teachers are taught the STEAM lessons using iPads, laptops, desktops and other necessary equipment. Teachers are taught how to use the applications and in some cases how to create lessons within the application.


STEAM lessons on iPad

We create and provide the project-based STEAM curriculum.

Our lessons integrate art/design and technology with science, engineering, and math. We work with other developers who create lessons using games, and 3D modeling.


students working on iPad

Prepare our students for the 21st Century.

Educate students for whole-mind thinking in all areas of STEAM and prepare the students for a complex world.


test and evaluate STEAM lessons

Monitor outcomes

We set goals to monitor outcomes and success of the program.




 STEAM POWER After School Flyer


Dan Meyer is a teacher who models how to engage students in math before jumping to the formula in the textbook. He offers several examples in how to introduce math concepts by allowing the students to ask the right questions, allow opportunities to imagine and formulate the problem (without giving it to the students), and leveraging multimedia tools to enhance the experience.(source



iPad supports essential skill areas — complex communication, new media literacy, creativity, and self-directed learning. Instead of focusing on the convenience of ebooks, they should instead be emphasizing the incredibly immersive and active learning environment the iPad engenders and the unprecedented opportunities to develop personalized, student-centered learning. They should highlight some of the beneficial consumption, curation, and creativity activities the iPad facilitates — as well as the student empowerment it inspires. – source Tom Daccord – 5 Critical Mistakes Schools Make With iPads (And How To Correct Them)

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