Our mission and goals to prepare our students for the 21st century

STEAM POWER After School Program is a non-profit organization that provides iPads, trained teachers, and a project-based curriculum of art and sciences to students in the Santa Cruz county public school system. The goal is to ensure that all of our kids are participating in the fastest growing educational trend — the integration of science, technology, engineering, art, and math — a whole mind way of learning that prepares students for a complex world and the 21st century job market.


STEAM POWER was created to provide students with the tools and education they need for the future —  because jobs in the global economy will be in the areas of Science, Technology, Engineering, Art and Math (STEAM). And, an increasingly interconnected and complex world requires whole-brain thinking.

Our program gives access to these critical subject areas through intellectually rigorous programs that capture children’s imagination.


Expose, engage, educate and inspire K-12 students in the areas of Science, Technology, Engineering, Art and Math through after school programs and activities that includes hands-on, project-based learning with the best technology and tools.


STEAM POWER After School activities are available to every student, regardless of resources, in a wide range of formats including after school, early period or lunch sessions, clubs, and competitions throughout all grades and in every school that is looking to make STEAM learning accessible.


Our team brings the resources, tools and expertise for a STEAM POWER After School Program in Santa Cruz County Schools. We are starting with a pilot program which can then be incorporated into every school throughout the county. We are testing and reviewing the equipment requirements, applications, lesson plans, facilities, funds needed, and verifying which programs work best for the students, teachers and schools.


  • Inspire our students with dynamic real world lessons, using tools that bring STEAM to life.
  • Educate as many students as possible in all areas of STEAM.
  • Prepare our students as global citizens, ready for the future job market.


“Art and design are poised to transform our economy in the 21st century like science and technology did in the last century. We need to add art and design to turn STEM into STEAM.”     – STEMtoSTEAM.org

“The concept of STEAM (not just STEM) is taking hold as more parents and educators are learning the importance of nurturing both sides of the brain, and creating the new thinking skills our young people will need in the new economy.”    – John M. Eger, Professor of Communications and Public Policy and Director of the Creative Economy Initiative at San Diego State University